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  1. modeling - How to model effectively using exact measurements?

    May 24, 2013 · I always struggle when trying to create a floor plan or furniture. How do I model using exact measurements.

  2. modeling - Real world scale size? - Blender Stack Exchange

    Jan 17, 2020 · I am working on a project that's a bathroom, it's supposed to fit real world scale, the size of the bathroom should be 2,50х1,5 and the height 2,2. How am I supposed to use …

  3. modeling - Is blender actually useable for engineering? - Blender …

    I can recommend Blender for modeling objects to which you already know their design and parameters and you are sure the shape is mostly final (like modeling your living room or a part …

  4. Where are some places to get reference images for modeling?

    Jun 2, 2015 · I've gone through a number of tutorials and want to get some actual experience with modeling. But, I don't know where to go to get good reference images for modeling with …

  5. modeling - How do I create voxel (3D pixel) art in Blender?

    Jun 5, 2022 · How do I create voxel (3D pixel) art in Blender? Ask Question Asked 3 years, 5 months ago Modified 2 years, 10 months ago

  6. Important Blender shorcuts for object modeling

    Apr 29, 2018 · How to find all hotkeys In Blender, press ⎈ Ctrl ⎇ Alt U to open up the settings menu. Locate the Input rider and go to the 3d View section. The operations and hotkey for …

  7. Modeling vs Sculpting when to use? - Blender Stack Exchange

    It's my first time to use blender. I've been looking for youtube tutorials and other use modeling, others are sculpting. I don't know what to use. Modeling seems more precise and more …

  8. modeling - When and when not to use subdivsion surfaces?

    Jul 5, 2018 · Using subsurf will subdivide the existing geometry allowing you to create smother curved surfaces. If you are not dealing with curves (what you call "hard surfaces") subsurfing …

  9. modeling - A pose or T pose? - Blender Stack Exchange

    Nov 3, 2021 · The main reason to prefer a T-pose is exactly what you've experienced: the arms are more or less aligned with world axes. For some styles of modelling, that can be easier. …

  10. When should N-Gons be used, and when shouldn't they?

    For export, n-gons can be bad. Not everything supports n-gons, and some formats don't like them. Typically, the exporter will automatically convert them, but this isn't always the case. In …